




















Hardened Targets are Worth 0 (Zero) Points
Hardened targets are targets that once already damaged to a certain degree cannot be destroyed regardless of the number of attacks made upon them or the amount of ordinance (machine gun fire, rockets, and bombs) spent. Hardened Targets are caused by the loss and various speeds in the transfer rates of data packets for the various amounts of damage inflcited upon a given target back and forth across the internet between the game server and the players. The server then losses track or is unable to compile the total corrects amounts of damage inflicted to the target and the target is then essentially removed by the server as a target that can be destroyed.
The use of certain add-on patches by a player that visually alters or enhances the stock game appearance of the buildings and structures located at a target, can cause that player to also see different levels or amounts of damage inflicted to a target than other players, adding to the problem of Hardened Targets.
To avoid the hardening of most targets avoid such add-on patches and after making an attack upon any target, properly land and exit and then reenter before making a second attack upon the same target to allow the server time to properly reset itself and the damage data, or, allow another player to finish off the target for you.
(Base Target Images from Pepe's Bombing Guide and Modified by Murph with Permission)
Supply Depot (Tent/Shack)
Supply Depot (4 Building)
Supply Depot (5 Building)
Aerodrome (10 Small Hangar)
Aerodrome (6 Large Hangar)
Aerodrome (8 Large Hangar)
Aerodrome (5 Large Hangar)
Aerodrome (11 Large Hangar)
Any Active Aerodrome that is destroyed is worth 15 points each and regardless of their size or their use.
NOTE: There are no Village, Town, or City targets in RBWL. There are also no 11 Hangar Dromes in RBWL.
RBWL Flanders Kneeboard Map (Image Only)
There Are No Alternate Aerodromes in RBWL
Teams must report prior to the start of each week's match the number and ID# of the aerodromes they intend to use during that match by using the submission form on the Reports page. A team may report and use up to the allowable total maximum of four Active aerodromes. Any aerodrome reported whether actually used or not during the match is still considered an Active Aerodrome for all scoring purposes and worth points 15 if destroyed by the other team.
There are NO Alternate Aerodromes in RBWL as in some other events. Once all the active areodromes a team has reported prior to their match have been destroyed, the match is effectively over (Excepting for any of their teams pilots who are still alive and as long as they remain alive and in the match AND are able to land, refuel, repair, and rearm at any another friendly aerodrome to continue the match).
The loss of an aerodrome does not however mean a pilot is necessarily out of the game as each individually reported and active aerodrome can have up to a total of eight pilots based out of each active aerodrome. If a pilot's current active aerodrome is destroyed they can relocate to any other remaining active aerodrome as long as their doing so does not put that active aerodrome over the eight pilot maximum.

